Sounds are all from the previous Crash games, and the voice acting is fairly good. There's about 5 seconds of silence while it tries to find it again. There are no glitches with sound or music, although something occurs that I really despise in games - the pause while the music track reloads. It just doesn't seem to make any logical sense. But I have yet to understand why there's an ice level in the Rock Domain and a Western level in Cortex's space station.
![crash bandicoot the wrath of cortex crash bandicoot the wrath of cortex](http://i.ytimg.com/vi/GUaiKDhlfgs/maxresdefault.jpg)
It will slow down there, but not to the point where it becomes unplayable. For example, in one section, there are lasers and enemies throwing chemicals and smoke spurting out. They're clear and colourful, and while the game does slow down a bit, it only does so when there are a lot of things happening on-screen. Graphics for Wrath of Cortex are pretty nice. According to the manual, there are more Game Boy Advance bonuses if you complete the game fully. Unfortunately, it doesn't seem to interact with the GameCube game, and since it's only saved in the Game Boy Advance's memory, any scores will be wiped once the power is gone. It starts off simple, by enemies just popping up, but later on they move a lot more quickly. You play as Crash with his Wumpa Fruit Bazooka, and your aim is to shoot Cortex and his cohorts, but avoid shooting Coco and your friends. Basically, it's a Crash-ified shooting gallery.
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Then, there's the downloadable Crash Blast.Ĭrash Blast is a neat little game you can download to your Game Boy Advance. There's also a number of new vehicles, including a sub, a jeep and an Alien-like Mech. However, Coco is much harder to control than Crash, and you don't have the advantage of being able to use any of Crash's power-ups with her. There are levels where you can fully control Coco, something that wasn't possible in the previous games. While the basic game structure is a carbon copy of Crash 3, new elements have been added to give it a unique feel.įirstly, there's the roll cage levels, where Crash is inside a giant ball and you have to roll him around to the exit. Some gems can be collected by destroying all the boxes in a level.
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But for a complete ending, you'll need to collect the gems as well, not to mention all the relics that are earned by completing the Time Trial in each level. To finish the game, all you need to do is progress through the levels and collect the purple shards in each level. The layout of the game is incredibly similar to Crash Bandicoot 3 - in fact, it's dead on to Crash 3, aside from different locations. Aku-Aku (Crash's good mask who says "Aboogaboodah!") explains to Crash and Coco that they will need to *sigh* collect crystals to imprison the masks and restore peace to the earth again. Naturally, they are released, and chaos ensues. All they need to complete Crunch is a power source - one that can be obtained from the four elemental masks that were imprisoned long ago due to their violent nature. Cortex accidentally reveals his super-secret weapon, a genetically engineered bandicoot far superior to Crash, named Crunch.
![crash bandicoot the wrath of cortex crash bandicoot the wrath of cortex](https://i.ebayimg.com/images/g/~wAAAOSwvulgdRqy/s-l300.png)
World evil is at an all-time low, (There's a graph and everything!) and their performance is pathetic. Up in Neo Cortex's latest space station (where does he get the money for these things?) Uka-Uka is holding a villain's meeting, chiding the group. But as in all platform games featuring villainous madmen, we know that this will change very soon. We see Crash and Coco relaxing on the beach, taking a rest. Tropy, ruining their plans to alter history with the Time Twister. The last time we saw Crash, (or in GameCube players' case, didn't see) he had just defeated Neo Cortex and the villainous N.